
Other subgenres have developed around particular games from which their names draw inspiration, such as "Souls-like" deriving its name from the Dark Souls series. If successful, Atomic Heart and System Shock could be the catalysts for a wave of new games inspired by these and other popular titles from the genre.

Stumble across an audio log describing the precise solution to stopping SHODAN’s plan and learn you’ve already completed most of it by interacting with every object you’ve seen across the station - unless you flipped the wrong switch in the wrong order, in which case congratulations, Earth is doomed.The upcoming releases of Atomic Heart and the System Shock remake show how a new trend may be evolving for the subgenre of FPS games dubbed "Shock-likes." As this subgenre continues to grow with the arrival of these two highly-anticipated dystopian sci-fi shooters, they're likely to spark a renewed interest in these types of games.Realize you require an item from a different level and repeat all the previous steps there.Look around for giant screens with numbers, and for god’s sake, write them down - you’re going to need them.Loosen SHODAN’s hold on the level by shooting security cameras, flipping switches, activating resurrection stations, solving high-tech Pipe Dream puzzles, and jacking into cyberspace arenas that work like an even trippier variant of Descent.

Wander around whichever level of Citadel Station you happen to be on, fighting an ever-proliferating crew of mutants and cyborgs, plus some robots that will make you rue the invention of the printed circuit board while watching the game’s map fill in and taking note of its many locked doors.Hear about some flamboyantly omnicidal plan of SHODAN’s, often from SHODAN herself, who loves taunting you as much as she hates humans.
